AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games Performance on Unified Platform in Denmark Q4 2021
In Q4 2021, the top 5 hybridcasual games in Denmark showed varied performance trends in weekly downloads, revenue, and active users. Detailed insights reveal significant growth and fluctuations among these popular applications.
Magic Tiles 3: Piano Game
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw a steady increase in weekly revenue, starting at approximately $1K at the end of September and peaking at around $2K by the end of December. Weekly downloads experienced a significant rise, starting from around 2.7K in late September and reaching 7.3K in the week of December 20. The game also saw a growth in weekly active users, climbing from 25.2K to 33.5K over the quarter.
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd experienced a notable increase in weekly revenue, starting at $1.7K and reaching $7.1K by the end of December. Weekly downloads showed fluctuations, with a peak of 4.9K in late September and a dip to 2.4K in early November, before ending the quarter at 3.2K. The weekly active users saw a mix of highs and lows, starting at 8.7K and ending at 6.5K.
Race Master 3D - Car Racing
Race Master 3D - Car Racing from SayGames LTD showed a gradual increase in weekly revenue, beginning at $16 and rising to $404 by the end of December. Weekly downloads also increased, starting from 1.7K and peaking at 5.5K in the week of December 20. The game’s weekly active users grew significantly, from 6.9K to 15.7K over the quarter.
Coloring Match
Coloring Match by SUPERSONIC STUDIOS LTD, despite being a late entrant, showed promising performance. Weekly revenue started at $7 in mid-December and fluctuated slightly, ending at $11. Weekly downloads surged from 3.4K in early December to 13.8K by mid-December, before settling at 11.4K at the end of the month. Weekly active users also increased from 3.3K to 19.8K within the same period.
Match 3D
Match 3D from Lion Studios Plus saw a steady increase in weekly revenue, starting at $1.1K and reaching $2.5K by the end of December. Weekly downloads peaked at 5.4K in mid-October but saw a decline, ending the quarter at 2.2K. Weekly active users showed a similar trend, starting from 7.3K and peaking at 17.3K in mid-October, before stabilizing around 14.3K by the end of the quarter.
Data provided by Sensor Tower highlights the dynamic performance of these top hybridcasual games in Denmark during Q4 2021. For more detailed insights, visit Sensor Tower.